This has certainly been a long time coming, but I have finally finished a large update to the original rule back, by changing the very style and layout of it that teaches you the game as you play it. There's a few new rules in it compared to previous versions. The rule book also includes an Index with page numbers that work, so you can hop around looking for specific things as you see fit. I've uploaded the files already to RPGNOW and their affiliates so if you've already bought the game you can download it now.
The Way of War
The Way of War is a Tactical Strategy Turn-based Role-playing game for the table top. I always loved the computer games Fallout 1, Fallout 2, Fallout Tactics, Jagged Alliance 2, Final Fantasy Tactics, X-COM and the UFO series of games. I made a table top game much like those games, but with more detail. It has been a difficult task creating a hybrid of RPG and Strategy, but this game is the result.
The Way of War was originally designed for action figures (the 4 inch variety), but the game works with miniatures as well. My products (both the full version and free version) are downloadable as PDFs under the Products section, if you want to find out more about the game and how it works click on Game Features.
So I am still plugging away, though with many hiatuses in-between. I'm happy to see a new comment from Number 7, I will endeavour to keep at it. Though the updates will affect the core rule book more so than the free version. Though I don't know if anyone has actually played this game, other than myself. If you have and had issues let me know, I won't make fun of you I promise. It is a complex system that tries to cover every angle and in doing so makes all the angles impossible to understand. I hope that I will have some happy news to report soon.
Hi All, it's been a busy year and I haven't made much progress since my last post, but I'm plugging away at it and hope to be finished... soonish. I have yet to hear if anyone has played this game, but it does look like my site has been generating more traffic so I thought that I would say that I am still alive and the game is still alive. It will never die, unless I die before I can teach my boys how the zaniness all works.
This always seems to happen to me, as soon as I finish a manual, I get inspiration for something new to put into it. This time it's organization. The game manual for Squad Leader has inspired me to organize the rules in a way where you learn and play a scenario, then learn some more and then play another scenario. So far I've managed to finish the first two scenarios, which I decided to make available to everyone, you can find it in my Products section. I deleted all the older versions off my site so that it doesn't look so cluttered and take up space, but if anyone is interested in the classic version of the game and it's far more difficult combat system, then by all means contact me and I can send you the free files directly.
I hope this new Quick Play Guide will help people try the game. Like usual any questions or comments for me, feel free to send me a message.
Geeze I didn't realize that it had been so long since my last post. Mind you I've been on hiatus for a while there, the holidays didn't help much. You figure you'd have more time during the holidays, but the opposite is true. It also didn't help that I got my hands on a bunch of new games such as State of Decay, Underrail, Wastelanders 2, and Endless Space. Those games sure did consume a lot of my time, but somehow I managed to get all of the updates for The Easy Version 2.0.
There's not a lot of major changes, however, I've introduced a Ready Weapon Action Point cost with each gun and explosive weapon so that will change the values of a few things. I've also included rules for Animals, Non-Combatant Characters, Cybernetic Implants and Human/Animal Hybrids. There's a bunch of new skills that were covered in the previous version that are now included here. I've also thrown in some new weapons and a weapons list without picture for easier printing.
I'm hoping I can follow through a campaign book that'll emphasize the Human/Animal Hybrids, and Cybernetic Implants, that'll have a Burn Notice meets Dark Angel meets Ghost in the Shell kind of vibe. If you aren't familiar with those references go check them out.
I've just finished updating the Raiding Operations: Hit and Run on the Drug Trade Campaign book so that the Easy Edition rules are now playable with this campaign book. With everything all updated I can finally start working on my next campaign book, though not quite sure what that'll be yet.
The Campaign Book Zombie Apocalypse is now updated to the Easy Edition of the Way of War. If you've already purchased it you can download the new version from RPGNOW or from my website through Ecwid. If you haven't purchased it yet, then you know what you need to do.
In the products section of the site I've just uploaded the Free Version of the Easy Edition for perusal. Also posted a few new details of more realistic bushes in the Bushes-Hedges How-to Section.
The Quick Play scenario for the Easy Edition rules is now available too.
The long awaited (for some) update to the rule book is out. There's a whole new combat system that makes the game flow much faster and the previous Attribute/Skill/Talent system has now been shortened to Stat/Talent system, as Stats have incorporated both Attributes and Skills together into a cohesive element.
Combat has now been shortened to two equations Accuracy and Damage
Character's Accuracy Stat (Gun, Throwing, Melee, Explosive) + Weapon Accuracy
Character's Dodge Stat + Dodge Modifiers (Cover, stance, etc)
Total Accuracy (You need to roll this number or less with a D20 to hit)
Character's Damage Stat (Gun, Melee, Explosive) + Weapon Damage (roll 1d6 to determine)
Character's Damage Resistance Stat + Armor
Equals Total Damage (what you minus from character hit points)
As you can see from my combat equations, no more percentages just simple adding and subtracting. Talents still play a big role, but not quite as large as it used to be. I had to get rid of Weapon Specialization, which is sad as it had become my favorite skill, but it was also making the game unwieldy. The new rule book as been added to Ecwid and RPGNow so wherever you bought the game from before (obviously RPG Now) just head back to that website to download the new version. For those of you still stuck on the free version, I'll be coming up with the update with the free version hopefully later today, but more than likely tomorrow.
Still a lot of stuff to add. Once I've finished updating the free stuff I'll update the two Campaign books and then hopefully start adding a lot of non-combat Skills that I pulled from the book. Version 1 of the Easy Edition is by far not the last update. Still more to come further down the road.
My recent efforts in the game development department have been going slow, I have a whole slew of excuses I can lay out for you, but I think mostly I just got burnt out from working on the game for such a long period. I did also get a new computer recently that's capable of handling more modern games so that's also been taking up a great deal of my free time.
One game in particular that I've been playing recently is XCOM: Enemy Unknown, which is highly addictive. Nice to see the return of some turn-based games and to think Firaxis said not too long ago that turn based games don't sell, well clearly they proved themselves wrong there. Now if only they could for do Jagged Alliance what they did for XCOM we'd have some decent modern turn based games.
Playing XCOM has given me a lot of new ideas on a completely new combat system, which is a lot simpler than my current one. I've found a way to eliminate having to deal with percentages and multiplication, but still be able to keep a wide range of variations. The new system will emphasize 28 different stats, which range from Dodge to Gun Accuracy to Climb. This new stat system gets rid of the skill system, but still keeps the functionality of the some the skills just under a new guise. This will probably take some time to get all typed out and to battle test it, but I plan on making the the new system free for those who have already purchased the full version of the game. The various campaign books will need slight adjustment for the characters, but that will be further down the road. I'm not entirely sure how long this will take me so I won't set out a timeframe at this point.